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Brain Quiz

Entertainment test

Survival test: how long would you last?

  • Entertainment, no scientific value
  • 24 questions
  • 4 minutes
  • free, no sign-up

The Squishy Zone: the ground bounces and lukewarm soup rains on Tuesdays. Twenty-four questions, and a result measured in days. Entertainment, no scientific value.

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1What this test counts

1.1The themes counted

Your answers are spread across 4 themes, each counted on its own.

Table 1. The 4 themes of this test, and the number of questions feeding each one.
ThemeQuestions
Composure6
Resourcefulness6
Stamina6
Teamwork6

  1. Each question feeds a single theme: the column total is the number of questions in the test.

1.2Limits of this test

This test does not say how you would really react the day something goes wrong, and it contains no survival advice usable in real life. The setting is invented from start to finish and the questions are about ordinary habits. For anything useful, first aid courses exist, run by people who know what they are doing.


2How this test is made

This test is written for Brain Quiz, for fun: the situations are invented and the score counts answers in a game.

Entertainment test. The 24 situations were written for Brain Quiz around a completely fictional setting, the Squishy Zone. No published scale is reproduced and no source is cited, because there is none.

Sources. This test is written from end to end for Brain Quiz.

Publisher. Brain Quiz writes, publishes and maintains this test. Who writes this site

2.1How the score is counted

Each answer is worth 0 to 4 points, multiplied by the weight of the question, and the total is rescaled to 100. The overall score reads one way only: the higher it is, the longer you last in an invented setting. The four axes are computed separately, as a percentage of the maximum reachable on their six questions. Weights and bands were set by the editorial team, they measure nothing and rest on no calibration.


3About this test

The Squishy Zone does not exist. It is a set built for this test: ground that bounces, four-hour nights, a map that redraws itself every morning, polite herbivores that borrow socks, and a corner shop that restocks at random. No disaster, no danger, just a long run of absurd inconveniences.

None of the 24 questions is about a technical skill. They are about very ordinary things: tidying up before it piles up, waiting your turn without griping, sharing the last portion, rigging a fix from whatever is around, keeping going when an effort drags on. Those behaviours are simply dropped into the setting.

The result is a score out of 100 that reads one way only: the higher it is, the longer you last. It comes back as a duration, from the first afternoon snack to a full season, with a note on each of the four axes.

Said plainly: this test contains no usable survival advice and does not predict how you would actually react the day something goes wrong. First aid courses exist for that, run by people who know what they are doing. This is a game.


4Frequently asked questions


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